Sep 01, 2010, 06:49 AM // 06:49 | #61 |
Frost Gate Guardian
Join Date: Sep 2009
Guild: LOVE
Profession: N/Me
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When you are in the game press F10 and you will have a direct link to the helpful wiki.
Type armor in the box and press search. Locate an armor crafter close to your position and manufacture new armor. Locate a Rune trader and buy runes and insignias for you and your heroes. ( Survivor insignias is recommended ) Check www.PvXwiki.com for builds for you and your heroes. If you can't afford armor and runes, start saving up... Don't buy any other stuff than armor, runes and skills |
Sep 01, 2010, 07:38 AM // 07:38 | #62 | |
Frost Gate Guardian
Join Date: Mar 2008
Guild: The Apologetti
Profession: W/
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It doesn't exist in GW2 for a reason. For many players it isn't fun. The game is meant to be fun right? Fun in a game usually involves a challenge, but a challenge you can do. He's struggling and dying which then makes something near impossible actually impossible. That doesn't seem to be a great idea. I'd say the point of DP is to provide a wake up call when you've gone too far too early. If you find yourself with constant DP go back to an earlier part of the game and do a few quests. You'll likely find something that you used to think was hard is now easy. The last thing you want is to complete a campaign and still have no real idea of what you are doing. DP shows you the extent of your current ability. It makes something already too hard for you even harder so that you don't poinltessly grind against something you aren't ready for. Before long you'll be vanquishing with no armour or shield and only a candy cane sword as a weapon (try it - it's fun. You'll die a few times but it's a laugh). Right now, use DP as a guide of what missions and quests you should be doing. There should be an incentive to make you want to live. I'd agree that DP probably isn't the best one, but it's not that bad either. Maybe the threat of DP will make you run away from things you can't beat rather than rushing in again and again only to die. |
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Sep 01, 2010, 07:51 AM // 07:51 | #63 |
Frost Gate Guardian
Join Date: Oct 2008
Guild: Mrs. Boase has returned. Respect the beard.
Profession: Me/E
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Stop insinuating Guild Wars is a difficult game to play. Srsly. Bring heroes and henchies and hit c-space while watching TV. People complaining about this game being hard in any way is ridiculous. When they made EoTn they even put res shrines in the dungeons. Which is pretty ridiculous IMO. Should be like a mission. If you wipe its over.
tl;dr: OP is a derp. |
Sep 01, 2010, 07:59 AM // 07:59 | #64 |
Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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Sep 01, 2010, 10:05 AM // 10:05 | #65 |
Academy Page
Join Date: Jul 2010
Profession: N/R
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What's the point of DP? That's an easy enough question.
MMOs will punish you for dying. I guess they *don't* have to, but almost every MMO punishes you in some way for dying. Personally I think it's sensible - MMO's are a one way street, it's not like single player games where you can reload saves, etc. In other words, one of the themes of MMOs is being unable to undo stuff. A penalty after you die, to remind you that you've died, and to make you suffer a bit IMO is quite sensible. There may be other more academic reasons to penalizing players for dying, but for now let's just accept it that most MMOs do this. Given that, I feel DP is sensible because it fits with the Guild Wars theme of a clear separation between gameplay zones (where you can use skills, fight, is instanced) and community zones (non-instanced, interact with other players). Other than that, anyone who complains about DP should go play a MMO where dying = loss of gold, negative xp (or just loss of xp), or as someone else pointed out... loss of equipment. Yeah, there are MMOs that do stuff like that. DP is about as *nice* as it can get because anytime you can map travel and get out of it. You can even get items to remove it (without paying real life cash to buy them). |
Sep 01, 2010, 10:15 AM // 10:15 | #66 |
Krytan Explorer
Join Date: Apr 2007
Location: UK
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Play GW2 instead when it comes out then. They won't punish you for dying no where near as severely.
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Sep 01, 2010, 11:29 AM // 11:29 | #67 |
Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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I suspect that the reason for some of the less than sympathetic responses is the tone of the OP's "question".
In general I tend to find a polite questions invite a polite response (trolls excepting) |
Sep 01, 2010, 12:08 PM // 12:08 | #68 |
Frost Gate Guardian
Join Date: Nov 2009
Guild: REIN
Profession: Me/
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DP: A fantastic idea!
You mean when I die I get no level loss? Not even xp loss! And I can clear it by killing more or spamming off some consumables that are everywhere?
What's more? It even clears off completely when I enter an outpost? Sign me up, baby! ... Seriously. I used to play a couple games heavily where every time you die you loose a full level, tons of gold, and sometimes your gear if you really got unlucky. One game death was even permanent if it was from PvP. If you hate DP go try any DnD based game and you will very soon hug your DP tightly. Plenty of games out there where you loose only xp on death will allow enough xp loss to roll you back a level. I played a game once where they implemented that in an update. Players protested immediately when given the new version notes but they did it anyways. In the end they lost the majority of their player base. Even if you just try DP against WoW, a little bit of weakness for a short time is much better than gold loss, armor damage (which comes out to more gold loss), xp loss, and an unremovable weakened state if your body was in a bad place. |
Sep 01, 2010, 04:54 PM // 16:54 | #69 | |||
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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It doesn't look as though it's as much about overcoming simple challenges in the form of facing sequential enemy groups so a Death Penalty mechanic like we have now may be unnecessary. |
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Sep 01, 2010, 05:11 PM // 17:11 | #70 | ||
Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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I wasn't trying to be mean, but when I've sat for hours trying to beat a level on a game, frustrated out of my mind, and compare it to how easy DP works, it's a delight. |
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Sep 01, 2010, 07:23 PM // 19:23 | #71 |
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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DP was implemented so the sucky players in a team in PvP could be killed off more easily, eventually leading to that player unable to fight (60 dp), thus avoiding drawn out battles.
Copy paste to PvE. |
Sep 01, 2010, 08:20 PM // 20:20 | #72 |
Krytan Explorer
Join Date: Sep 2007
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Sep 02, 2010, 12:00 AM // 00:00 | #73 |
Academy Page
Join Date: May 2010
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Man anyone who doesn't have a stack of 4 leaf clovers or honeycombs really is a newb in this game. DP is nothing anymore and so easy to remove. Even the good old Peppermint Candycanes. I prefer the team moral booster items mostly nowadays though.
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